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package mage.sets.magic2013;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.common.ManacostVariableValue;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetCardInLibrary;
/**
*
* @author North
*/
public class DiabolicRevelation extends CardImpl {
public DiabolicRevelation(UUID ownerId) {
super(ownerId, 87, "Diabolic Revelation", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{X}{3}{B}{B}");
this.expansionSetCode = "M13";
this.color.setBlack(true);
// Search your library for up to X cards and put those cards into your hand. Then shuffle your library.
this.getSpellAbility().addEffect(new DiabolicRevelationEffect());
}
public DiabolicRevelation(final DiabolicRevelation card) {
super(card);
}
@Override
public DiabolicRevelation copy() {
return new DiabolicRevelation(this);
}
}
class DiabolicRevelationEffect extends OneShotEffect {
public DiabolicRevelationEffect() {
super(Outcome.Benefit);
this.staticText = "Search your library for up to X cards and put those cards into your hand. Then shuffle your library";
}
public DiabolicRevelationEffect(final DiabolicRevelationEffect effect) {
super(effect);
}
@Override
public DiabolicRevelationEffect copy() {
return new DiabolicRevelationEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
int amount = new ManacostVariableValue().calculate(game, source, this);
TargetCardInLibrary target = new TargetCardInLibrary(0, amount, new FilterCard());
Player player = game.getPlayer(source.getControllerId());
if (player == null) {
return false;
}
if (player.searchLibrary(target, game)) {
for (UUID cardId : target.getTargets()) {
Card card = player.getLibrary().remove(cardId, game);
if (card != null) {
card.moveToZone(Zone.HAND, source.getSourceId(), game, false);
}
}
}
player.shuffleLibrary(game);
return true;
}
}