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package mage.sets.magic2013;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.filter.common.FilterBasicLandCard;
import mage.filter.common.FilterLandPermanent;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCardInLibrary;
/**
*
* @author North
*/
public class BoundlessRealms extends CardImpl {
public BoundlessRealms(UUID ownerId) {
super(ownerId, 162, "Boundless Realms", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{6}{G}");
this.expansionSetCode = "M13";
this.color.setGreen(true);
// Search your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle your library.
this.getSpellAbility().addEffect(new BoundlessRealmsEffect());
}
public BoundlessRealms(final BoundlessRealms card) {
super(card);
}
@Override
public BoundlessRealms copy() {
return new BoundlessRealms(this);
}
}
class BoundlessRealmsEffect extends OneShotEffect {
public BoundlessRealmsEffect() {
super(Outcome.Benefit);
this.staticText = "Search your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle your library.";
}
public BoundlessRealmsEffect(final BoundlessRealmsEffect effect) {
super(effect);
}
@Override
public BoundlessRealmsEffect copy() {
return new BoundlessRealmsEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
FilterLandPermanent filter = new FilterLandPermanent();
filter.add(new ControllerPredicate(TargetController.YOU));
int amount = new PermanentsOnBattlefieldCount(filter).calculate(game, source, this);
TargetCardInLibrary target = new TargetCardInLibrary(0, amount, new FilterBasicLandCard());
Player player = game.getPlayer(source.getControllerId());
if (player == null) {
return false;
}
if (player.searchLibrary(target, game)) {
for (UUID cardId : target.getTargets()) {
Card card = player.getLibrary().getCard(cardId, game);
if (card != null) {
if (card.putOntoBattlefield(game, Zone.LIBRARY, source.getSourceId(), source.getControllerId())) {
Permanent permanent = game.getPermanent(card.getId());
if (permanent != null) {
permanent.setTapped(true);
}
}
}
}
}
player.shuffleLibrary(game);
return true;
}
}