package mods.natura.entity;
import mods.natura.common.NContent;
import net.minecraft.entity.EntityAgeable;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIAvoidEntity;
import net.minecraft.entity.ai.EntityAIFollowParent;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAIMate;
import net.minecraft.entity.ai.EntityAIPanic;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAITempt;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.passive.EntityAnimal;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import net.minecraft.world.WorldProviderHell;
public class ImpEntity extends EntityAnimal
{
public ImpEntity(World par1World)
{
super(par1World);
//this.texture = "/mods/natura/textures/mob/imp.png";
this.setSize(0.9F, 0.9F);
this.getNavigator().setAvoidsWater(true);
this.isImmuneToFire = true;
float f = 0.25F;
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIPanic(this, 0.38F));
this.tasks.addTask(2, new EntityAITempt(this, 0.3F, NContent.bowlStew, false));
this.tasks.addTask(3, new EntityAIMate(this, f));
this.tasks.addTask(4, new EntityAIAvoidEntity(this, EntityPlayer.class, 8.0F, 0.25F, 0.3F));
this.tasks.addTask(5, new EntityAIFollowParent(this, 0.28F));
this.tasks.addTask(6, new EntityAIWander(this, f));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
}
/**
* Returns true if the newer Entity AI code should be run
*/
@Override
public boolean isAIEnabled ()
{
return true;
}
@Override
protected void applyEntityAttributes ()
{
super.applyEntityAttributes();
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(40.0D); //Health
}
@Override
protected void updateAITasks ()
{
super.updateAITasks();
}
/**
* Returns the sound this mob makes while it's alive.
*/
@Override
protected String getLivingSound ()
{
return "mob.pig.say";
}
/**
* Returns the sound this mob makes when it is hurt.
*/
@Override
protected String getHurtSound ()
{
return "mob.pig.say";
}
/**
* Returns the sound this mob makes on death.
*/
@Override
protected String getDeathSound ()
{
return "mob.pig.death";
}
/**
* Plays step sound at given x, y, z for the entity
*/
protected void playStepSound (int par1, int par2, int par3, int par4)
{
this.playSound("mob.pig.step", 0.15F, 1.0F);
}
/**
* Returns the item ID for the item the mob drops on death.
*/
@Override
protected Item getDropItem ()
{
return NContent.impMeat;
}
/**
* Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param
* par2 - Level of Looting used to kill this mob.
*/
@Override
protected void dropFewItems (boolean par1, int par2)
{
int amount = this.rand.nextInt(3) + 1 + this.rand.nextInt(1 + par2);
for (int iter = 0; iter < amount; ++iter)
{
this.dropItem(NContent.impMeat, 1);
}
amount = this.rand.nextInt(5) + 2 + this.rand.nextInt(1 + par2 * 2);
for (int iter = 0; iter < amount; ++iter)
{
this.entityDropItem(new ItemStack(NContent.plantItem, 1, 6), 0f);
}
}
/**
* This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
*/
public ImpEntity spawnBabyAnimal (EntityAgeable par1EntityAgeable)
{
return new ImpEntity(this.worldObj);
}
/**
* Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
* the animal type)
*/
@Override
public boolean isBreedingItem (ItemStack par1ItemStack)
{
return par1ItemStack != null && par1ItemStack.getItem() == NContent.bowlStew && par1ItemStack.getItemDamage() >= 13;
}
@Override
public EntityAgeable createChild (EntityAgeable par1EntityAgeable)
{
return this.spawnBabyAnimal(par1EntityAgeable);
}
@Override
public boolean getCanSpawnHere ()
{
//return true;
return this.worldObj.provider instanceof WorldProviderHell && this.worldObj.checkNoEntityCollision(this.boundingBox)
&& this.worldObj.getCollidingBoundingBoxes(this, this.boundingBox).isEmpty() && !this.worldObj.isAnyLiquid(this.boundingBox);
}
}