this.isImmuneToFire = true;
float f = 0.25F;
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIPanic(this, 0.38F));
this.tasks.addTask(2, new EntityAITempt(this, 0.3F, NContent.bowlStew, false));
this.tasks.addTask(3, new EntityAIMate(this, f));
this.tasks.addTask(4, new EntityAIAvoidEntity(this, EntityPlayer.class, 8.0F, 0.25F, 0.3F));
this.tasks.addTask(5, new EntityAIFollowParent(this, 0.28F));
this.tasks.addTask(6, new EntityAIWander(this, f));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));