if (activeChar.isDead())
{
sendPacket(new Die(activeChar));
}
activeChar.unsetVar("offline");
activeChar.sendActionFailed();
if (first && activeChar.isGM() && Config.SAVE_GM_EFFECTS && activeChar.getPlayerAccess().CanUseGMCommand)
{
if (activeChar.getVarB("gm_silence"))
{
activeChar.setMessageRefusal(true);