/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;
import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Request;
import lineage2.gameserver.model.Request.L2RequestType;
import lineage2.gameserver.model.pledge.Alliance;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestAnswerJoinAlly extends L2GameClientPacket
{
/**
* Field _response.
*/
private int _response;
/**
* Method readImpl.
*/
@Override
protected void readImpl()
{
_response = _buf.remaining() >= 4 ? readD() : 0;
}
/**
* Method runImpl.
*/
@Override
protected void runImpl()
{
Player activeChar = getClient().getActiveChar();
if (activeChar == null)
{
return;
}
Request request = activeChar.getRequest();
if ((request == null) || !request.isTypeOf(L2RequestType.ALLY))
{
return;
}
if (!request.isInProgress())
{
request.cancel();
activeChar.sendActionFailed();
return;
}
if (activeChar.isOutOfControl())
{
request.cancel();
activeChar.sendActionFailed();
return;
}
Player requestor = request.getRequestor();
if (requestor == null)
{
request.cancel();
activeChar.sendPacket(Msg.THAT_PLAYER_IS_NOT_ONLINE);
activeChar.sendActionFailed();
return;
}
if (requestor.getRequest() != request)
{
request.cancel();
activeChar.sendActionFailed();
return;
}
if (requestor.getAlliance() == null)
{
request.cancel();
activeChar.sendActionFailed();
return;
}
if (_response == 0)
{
request.cancel();
requestor.sendPacket(Msg.YOU_HAVE_FAILED_TO_INVITE_A_CLAN_INTO_THE_ALLIANCE);
return;
}
try
{
Alliance ally = requestor.getAlliance();
activeChar.sendPacket(Msg.YOU_HAVE_ACCEPTED_THE_ALLIANCE);
activeChar.getClan().setAllyId(requestor.getAllyId());
activeChar.getClan().updateClanInDB();
ally.addAllyMember(activeChar.getClan(), true);
ally.broadcastAllyStatus();
}
finally
{
request.done();
}
}
}