final Transform3D transform3d = new Transform3D();
if (aling == Achse.ALING_X)
transform3d.rotZ(-Math.PI / 2);
if (aling == Achse.ALING_Z)
transform3d.rotX(Math.PI / 2);
this.setTransform(transform3d);
this.addChild(achse);
final Transform3D transformSp = new Transform3D();
transformSp.setTranslation(new Vector3f(0, Achse.LENGTH + Achse.WIDTH, 0));