package eas.miscellaneous.java3D;
import javax.media.j3d.AmbientLight;
import javax.media.j3d.Appearance;
import javax.media.j3d.Background;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.DirectionalLight;
import javax.media.j3d.Material;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.swing.JFrame;
import javax.vecmath.Color3f;
import javax.vecmath.Point3d;
import javax.vecmath.Vector3f;
import com.sun.j3d.utils.behaviors.vp.OrbitBehavior;
import com.sun.j3d.utils.geometry.Box;
import com.sun.j3d.utils.geometry.Sphere;
import com.sun.j3d.utils.image.TextureLoader;
import com.sun.j3d.utils.universe.SimpleUniverse;
/**
* An example for using an image loaded from a file as a background.
* This program needs the file darkclouds.jpg.
*
* @author Frank Klawonn
* Last change 17.07.2005
*/
@SuppressWarnings("all")
public class BackgroundExample extends JFrame
{
//The canvas to be drawn upon.
public Canvas3D myCanvas3D;
public BackgroundExample()
{
//Mechanism for closing the window and ending the program.
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//Default settings for the viewer parameters.
myCanvas3D = new Canvas3D(SimpleUniverse.getPreferredConfiguration());
//Construct the SimpleUniverse:
//First generate it using the Canvas.
SimpleUniverse simpUniv = new SimpleUniverse(myCanvas3D);
//Default position of the viewer.
simpUniv.getViewingPlatform().setNominalViewingTransform();
//The scene is generated in this method.
createSceneGraph(simpUniv);
//Add some light to the scene.
addLight(simpUniv);
//The following three lines enable navigation through the scene using the mouse.
OrbitBehavior ob = new OrbitBehavior(myCanvas3D);
ob.setSchedulingBounds(new BoundingSphere(new Point3d(0.0,0.0,0.0),Double.MAX_VALUE));
simpUniv.getViewingPlatform().setViewPlatformBehavior(ob);
//Show the canvas/window.
setTitle("An image as a background");
setSize(1000,700);
getContentPane().add("Center", myCanvas3D);
setVisible(true);
}
public static void main(String[] args)
{
BackgroundExample be = new BackgroundExample();
}
//In this method, the objects for the scene are generated and added to
//the SimpleUniverse.
public void createSceneGraph(SimpleUniverse su)
{
//*** A cube to be included in the scene including its transformation group.
//The colours for the Appearance.
Color3f ambientColourFBox = new Color3f(0.4f,0.0f,0.0f);
Color3f emissiveColourFBox = new Color3f(0.0f,0.0f,0.0f);
Color3f diffuseColourFBox = new Color3f(0.6f,0.0f,0.0f);
Color3f specularColourFBox = new Color3f(0.8f,0.0f,0.0f);
float shininessFBox = 10.0f;
//The Appearance for the cube.
Appearance fBoxApp = new Appearance();
fBoxApp.setMaterial(new Material(ambientColourFBox,emissiveColourFBox,
diffuseColourFBox,specularColourFBox,shininessFBox));
//The cube.
Box fBox = new Box(0.2f,0.2f,0.2f,fBoxApp);
//The transformation group of the cube.
Transform3D tfFBox = new Transform3D();
tfFBox.rotY(Math.PI/6);
Transform3D rotationX = new Transform3D();
rotationX.rotX(-Math.PI/5);
tfFBox.mul(rotationX);
TransformGroup tgFBox = new TransformGroup(tfFBox);
tgFBox.addChild(fBox);
//*** And a sphere with its transformation group.
//The colours for the Appearance.
Color3f ambientColourBSphere = new Color3f(0.0f,0.4f,0.0f);
Color3f emissiveColourBSphere = new Color3f(0.0f,0.0f,0.0f);
Color3f diffuseColourBSphere = new Color3f(0.0f,0.0f,0.0f);
Color3f specularColourBSphere = new Color3f(0.0f,0.8f,0.0f);
float shininessBSphere = 128.0f;
//The Appearance for the sphere.
Appearance bSphereApp = new Appearance();
bSphereApp.setMaterial(new Material(ambientColourBSphere,emissiveColourBSphere,
diffuseColourBSphere,specularColourBSphere,shininessBSphere));
//The sphere.
Sphere bSphere = new Sphere(0.4f,bSphereApp);
//The transformation group for the sphere.
Transform3D tfBSphere = new Transform3D();
tfBSphere.setTranslation(new Vector3f(0.0f,2.7f,-10.5f));
TransformGroup tgBSphere = new TransformGroup(tfBSphere);
tgBSphere.addChild(bSphere);
//Add everything to the scene.
BranchGroup theScene = new BranchGroup();
theScene.addChild(tgFBox);
theScene.addChild(tgBSphere);
//The bounding region for the background.
BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0),Double.MAX_VALUE);
//Load the background image.
TextureLoader textureLoad = new TextureLoader("./eas/miscellaneous/java3D/darkclouds.jpg",null);
//Define the image as the background and add it to the scene.
Background bgImage = new Background(textureLoad.getImage());
bgImage.setApplicationBounds(bounds);
theScene.addChild(bgImage);
theScene.compile();
//Add the scene to the universe.
su.addBranchGraph(theScene);
}
//Some light is added to the scene here.
public void addLight(SimpleUniverse su)
{
BranchGroup bgLight = new BranchGroup();
//Directional light.
BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), Double.MAX_VALUE);
Color3f lightColour1 = new Color3f(1.0f,1.0f,1.0f);
Vector3f lightDir1 = new Vector3f(-1.0f,0.0f,-0.1f);
DirectionalLight light1 = new DirectionalLight(lightColour1, lightDir1);
light1.setInfluencingBounds(bounds);
bgLight.addChild(light1);
//Ambient light.
Color3f ambientLightColour = new Color3f(0.5f, 0.5f, 0.5f);
AmbientLight ambLight = new AmbientLight(ambientLightColour);
ambLight.setInfluencingBounds(bounds);
bgLight.addChild(ambLight);
su.addBranchGraph(bgLight);
}
}