float f4 = random.nextFloat() * 0.6F - 0.3F;
world.spawnParticle("smoke", f - f3, f1, f2 + f4, 0.0D, 0.0D, 0.0D);
world.spawnParticle("flame", f - f3, f1, f2 + f4, 0.0D, 0.0D, 0.0D);
world.spawnParticle("smoke", f + f3, f1, f2 + f4, 0.0D, 0.0D, 0.0D);
world.spawnParticle("flame", f + f3, f1, f2 + f4, 0.0D, 0.0D, 0.0D);
world.spawnParticle("smoke", f + f4, f1, f2 - f3, 0.0D, 0.0D, 0.0D);
world.spawnParticle("flame", f + f4, f1, f2 - f3, 0.0D, 0.0D, 0.0D);
world.spawnParticle("smoke", f + f4, f1, f2 + f3, 0.0D, 0.0D, 0.0D);