else if(command.startsWith("AcceptWedding"))
{
// accept the wedding request
player.setMaryAccepted(true);
Couple couple = CoupleManager.getInstance().getCouple(player.getCoupleId());
couple.marry();
//messages to the couple
player.sendMessage(new CustomMessage("l2p.gameserver.model.instances.L2WeddingManagerMessage", player));
player.setMaried(true);
player.setMaryRequest(false);
ptarget.sendMessage(new CustomMessage("l2p.gameserver.model.instances.L2WeddingManagerMessage", ptarget));