}
else if (command.startsWith("AcceptWedding"))
{
player.setMaryAccepted(true);
Couple couple = CoupleManager.getInstance().getCouple(player.getCoupleId());
couple.marry();
player.sendMessage(new CustomMessage("lineage2.gameserver.model.instances.L2WeddingManagerMessage", player));
player.setMaried(true);
player.setMaryRequest(false);
ptarget.sendMessage(new CustomMessage("lineage2.gameserver.model.instances.L2WeddingManagerMessage", ptarget));
ptarget.setMaried(true);