RequestExEnchantSkill.updateSkillShortcuts(activeChar, _skillId, _skillLvl);
Log.add(activeChar.getName() + "|Successfully safe enchanted|" + _skillId + "|to+" + _skillLvl + "|" + rate, "enchant_skills");
}
else
{
activeChar.sendPacket(new SystemMessage(SystemMessage.Skill_enchant_failed_Current_level_of_enchant_skill_S1_will_remain_unchanged).addSkillName(_skillId, _skillLvl), new ExEnchantSkillResult(0));
Log.add(activeChar.getName() + "|Failed to safe enchant|" + _skillId + "|to+" + _skillLvl + "|" + rate, "enchant_skills");
}
activeChar.sendPacket(new ExEnchantSkillInfo(_skillId, activeChar.getSkillDisplayLevel(_skillId)));
}
}