Package lineage2.gameserver.network.clientpackets

Source Code of lineage2.gameserver.network.clientpackets.RequestShowBoard

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;

import lineage2.gameserver.Config;
import lineage2.gameserver.handler.bbs.CommunityBoardManager;
import lineage2.gameserver.handler.bbs.ICommunityBoardHandler;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.network.serverpackets.SystemMessage2;
import lineage2.gameserver.network.serverpackets.components.SystemMsg;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestShowBoard extends L2GameClientPacket
{
  /**
   * Field _unknown.
   */
  @SuppressWarnings("unused")
  private int _unknown;
 
  /**
   * Method readImpl.
   */
  @Override
  public void readImpl()
  {
    _unknown = readD();
  }
 
  /**
   * Method runImpl.
   */
  @Override
  public void runImpl()
  {
    Player activeChar = getClient().getActiveChar();
    if (activeChar == null)
    {
      return;
    }
    if (Config.COMMUNITYBOARD_ENABLED)
    {
      ICommunityBoardHandler handler = CommunityBoardManager.getInstance().getCommunityHandler(Config.BBS_DEFAULT);
      if (handler != null)
      {
        handler.onBypassCommand(activeChar, Config.BBS_DEFAULT);
      }
    }
    else
    {
      activeChar.sendPacket(new SystemMessage2(SystemMsg.THE_COMMUNITY_SERVER_IS_CURRENTLY_OFFLINE));
    }
  }
}
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