/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;
import lineage2.gameserver.Config;
import lineage2.gameserver.handler.bbs.CommunityBoardManager;
import lineage2.gameserver.handler.bbs.ICommunityBoardHandler;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.network.serverpackets.SystemMessage2;
import lineage2.gameserver.network.serverpackets.components.SystemMsg;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestShowBoard extends L2GameClientPacket
{
/**
* Field _unknown.
*/
@SuppressWarnings("unused")
private int _unknown;
/**
* Method readImpl.
*/
@Override
public void readImpl()
{
_unknown = readD();
}
/**
* Method runImpl.
*/
@Override
public void runImpl()
{
Player activeChar = getClient().getActiveChar();
if (activeChar == null)
{
return;
}
if (Config.COMMUNITYBOARD_ENABLED)
{
ICommunityBoardHandler handler = CommunityBoardManager.getInstance().getCommunityHandler(Config.BBS_DEFAULT);
if (handler != null)
{
handler.onBypassCommand(activeChar, Config.BBS_DEFAULT);
}
}
else
{
activeChar.sendPacket(new SystemMessage2(SystemMsg.THE_COMMUNITY_SERVER_IS_CURRENTLY_OFFLINE));
}
}
}