{
Player player = st.getPlayer();
int wave = Integer.parseInt(player.getVar("wave"));
if(npc.getNpcId() == Death_wound)
{
player.sendPacket(new ExShowScreenMessage(NpcString.AGH_HUMANS_HA_IT_DOES_NOT_MATTER_YOUR_WORLD_WILL_END_ANYWAYS, 10000, ScreenMessageAlign.MIDDLE_CENTER, true));
st.startQuestTimer("secondStandCompleted", 1000);
return null;
}
if(checkWave(player, npc, wave, st))