gl.glTexCoord2f(textureRight, textureTop);
gl.glVertex3f(1.0f, 1.0f, 0.0f);
gl.glTexCoord2f(textureLeft, textureTop);
gl.glVertex3f(0.0f, 1.0f, 0.0f);
gl.glEnd();
}
/**
* Called back before the OpenGL context is destroyed. Release resource such as buffers
*/