for (double angle = 0; angle < 2 * Math.PI; angle += increment)
{
gl.glVertex2d(cx + Math.cos(angle) * radius, cy + Math.sin(angle) * radius);
gl.glVertex2d(cx + Math.cos(angle + increment) * radius, cy + Math.sin(angle + increment) * radius);
}
gl.glEnd();
}
/* Re-enable color */
gl.glColorMask(true, true, true, true);
gl.glStencilFunc(GL.GL_EQUAL, 1, 1);