transformViewport(gl, zero);
gl.glBegin(GL2.GL_LINES);
gl.glColor3f(color.x, color.y, color.z);
gl.glVertex3f(p1.x, p1.y, 0);
gl.glVertex3f(p2.x, p2.y, 0);
gl.glEnd();
gl.glPopMatrix();
}
@Override
public void drawParticles(Vec2[] centers, float radius, ParticleColor[] colors, int count) {