return false;//polygonAntialiasing;
}
private void applyPolygonAntialiasing() {
GL gl = drawable.getGL();
// !! Enabling this causes problems on most GFX Cards (though not on my FireGL)
gl.glDisable(GL.GL_POLYGON_SMOOTH);
gl.glHint(GL.GL_POLYGON_SMOOTH_HINT, GL.GL_NICEST);
}
private void applyPointAntialiasing() {
GL gl = drawable.getGL();
gl.glEnable(GL.GL_POINT_SMOOTH);