}
gl.glEnable(GL2ES1.GL_RESCALE_NORMAL);
rendRecord.setNormalMode(GL2ES1.GL_RESCALE_NORMAL);
} else if (rendRecord.getNormalMode() != GLLightingFunc.GL_NORMALIZE) {
if (rendRecord.getNormalMode() == GL2ES1.GL_RESCALE_NORMAL) {
gl.glDisable(GL2ES1.GL_RESCALE_NORMAL);
}
gl.glEnable(GLLightingFunc.GL_NORMALIZE);
rendRecord.setNormalMode(GLLightingFunc.GL_NORMALIZE);
}
} else {