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} }; npc.setEntityClass("beardmannpc"); npc.setPosition(4, 47); npc.initHP(100); npc.setDescription("You see Bario. His face is a bit blue and his knees are shaking."); zone.add(npc); } }
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ghost.setEntityClass("deadmannpc"); // he is a ghost so he is see through ghost.setVisibility(70); ghost.setPosition(216, 127); // he has low HP ghost.initHP(30); ghost.setBaseHP(100); zone.add(ghost); } }