* of the current stage...
* This code is a TEMP fix, so that the cursed weapon's bonus level can be observed with as
* little change in the code as possible, until proper info arises.
*/
cw2.setNbKills(cw2.getStageKills() - 1);
cw2.increaseKills();
// erase the newly obtained cursed weapon
cw.setPlayer(player); // NECESSARY in order to find which inventory the weapon is in!
cw.endOfLife(); // expire the weapon and clean up.