{
if (player.getCursedWeaponEquippedId() != item.getItemId())
{
CursedWeapon cw2 = _cursedWeaponsMap.get(player.getCursedWeaponEquippedId());
cw2.setNbKills(cw2.getStageKills() - 1);
cw2.increaseKills();
}
endOfLife(cw);
player.getInventory().destroyItem(item, 1);
}
else if (cw.getTimeLeft() > 0)