Package com.l2jfrozen.gameserver.model

Examples of com.l2jfrozen.gameserver.model.CursedWeapon.increaseKills()


       * of the current stage...
       * This code is a TEMP fix, so that the cursed weapon's bonus level can be observed with as
       * little change in the code as possible, until proper info arises.
       */
      cw2.setNbKills(cw2.getStageKills() - 1);
      cw2.increaseKills();

      // erase the newly obtained cursed weapon
      cw.setPlayer(player); // NECESSARY in order to find which inventory the weapon is in!
      cw.endOfLife(); // expire the weapon and clean up.
     
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  public void increaseKills(int itemId)
  {
    CursedWeapon cw = _cursedWeapons.get(itemId);

    cw.increaseKills();
    cw = null;
  }

  public int getLevel(int itemId)
  {
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