gl.glViewport(0, 0, width, height);
glu.gluPerspective(45.0f, aspect, 1.0, 20.0);
gl.glMatrixMode(GL.GL_MODELVIEW);
gl.glLoadIdentity();
System.err.println("GL_VENDOR: " + gl.glGetString(GL.GL_VENDOR));
System.err.println("GL_RENDERER: " + gl.glGetString(GL.GL_RENDERER));
System.err.println("GL_VERSION: " + gl.glGetString(GL.GL_VERSION));
}
public void mouseMoved(MouseEvent e) {