// - or disable mutisample before drawing with line_smooth!
//TOOD dont use lines to smooth some objects then (fonts, etc)
if (MT4jSettings.getInstance().isOpenGlMode() ){
GL gl = Tools3D.getGL(this);
logger.info("OpenGL Version: \"" + gl.glGetString(GL.GL_VERSION) + "\"" + " - Vendor: \"" + gl.glGetString(GL.GL_VENDOR) + "\"" + " - Renderer: \"" + gl.glGetString(GL.GL_RENDERER) + "\"");
// logger.info("Shading language version: \"" + gl.glGetString(GL.GL_SHADING_LANGUAGE_VERSION) + "\"");
logger.info("Non power of two texture sizes allowed: \"" + Tools3D.supportsNonPowerOfTwoTexture(this) + "\"");
logger.info("OpenGL Framebuffer Object Extension available: \"" + GLFBO.isSupported(this) + "\"");
//Set VSyncing on -> to avoid tearing