const GLubyte * {@native glGetString}(GLenum name);
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if (DEBUG) { DEBUG = false; System.err.println("GL_VENDOR: " + gl.glGetString(GL2.GL_VENDOR)); System.err.println("GL_RENDERER: " + gl.glGetString(GL2.GL_RENDERER)); System.err.println("GL_VERSION: " + gl.glGetString(GL2.GL_VERSION)); } resizing = false; } }