final Bitmap bitmap = Bitmap.getBitmapResource("BlackBerry.png");
if (bitmap != null) {
final int[] textureIds = new int[1];
gl.glGenTextures(1, textureIds, 0);
final int _texture = textureIds[0];
gl.glBindTexture(GL10.GL_TEXTURE_2D, _texture);
GLUtils.glTexImage2D(gl, 0, GL10.GL_RGB,
GL10.GL_UNSIGNED_SHORT_5_6_5, bitmap, null);
gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER,
GL10.GL_LINEAR);
gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER,