/*
* Copyright (C) 2013 Parallel Universe Software Co.
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package co.paralleluniverse.spaceships.render;
import co.paralleluniverse.data.record.Record;
import co.paralleluniverse.data.record.RecordArray;
import co.paralleluniverse.data.record.Records;
import co.paralleluniverse.spacebase.AABB;
import static co.paralleluniverse.spacebase.AABB.X;
import static co.paralleluniverse.spacebase.AABB.Y;
import co.paralleluniverse.spacebase.MutableAABB;
import co.paralleluniverse.spacebase.SpaceBase;
import co.paralleluniverse.spacebase.SpatialQueries;
import co.paralleluniverse.spacebase.SpatialQuery;
import co.paralleluniverse.spacebase.SpatialToken;
import co.paralleluniverse.spacebase.SpatialVisitor;
import co.paralleluniverse.spaceships.Spaceship;
import co.paralleluniverse.spaceships.SpaceshipState;
import static co.paralleluniverse.spaceships.SpaceshipState.*;
import co.paralleluniverse.spaceships.Spaceships;
import com.jogamp.newt.awt.NewtCanvasAWT;
import com.jogamp.newt.opengl.GLWindow;
import com.jogamp.opengl.util.FPSAnimator;
import com.jogamp.opengl.util.PMVMatrix;
import com.jogamp.opengl.util.glsl.ShaderCode;
import com.jogamp.opengl.util.glsl.ShaderProgram;
import com.jogamp.opengl.util.texture.Texture;
import com.jogamp.opengl.util.texture.TextureIO;
import java.awt.Component;
import java.awt.Frame;
import java.io.IOException;
import java.nio.FloatBuffer;
import java.util.Arrays;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.atomic.AtomicInteger;
import javax.media.opengl.DebugGL3;
import javax.media.opengl.GL;
import javax.media.opengl.GL2ES2;
import javax.media.opengl.GL3;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLCapabilities;
import javax.media.opengl.GLCapabilitiesImmutable;
import javax.media.opengl.GLEventListener;
import javax.media.opengl.GLException;
import javax.media.opengl.GLProfile;
import javax.media.opengl.awt.GLCanvas;
import javax.media.opengl.fixedfunc.GLMatrixFunc;
/**
* See:
* http://www.lighthouse3d.com/tutorials/glsl-core-tutorial/3490-2/
* http://www.arcsynthesis.org/gltut/Positioning/Tut07%20Shared%20Uniforms.html
* http://www.jotschi.de/?p=427
*
* @author pron
*/
public class GLPort implements GLEventListener {
public enum Toolkit {
NEWT, NEWT_CANVAS, AWT
};
private static final int WINDOW_WIDTH = 1200;
private static final int WINDOW_HEIGHT = 700;
private static final double ZOOM_UNIT = 0.1;
private static final int ANIMATION_DURATION = 200;
private static final int SHOOT_DURATION = 100;
private static final float EXPLOSION_DURATION = 1000f;
private static final int MAX_EXTRAPOLATION_DURATION = 1000;
private static final int SB_QUERY_RATE = 100;
private static final int WIDTH_MARGINS = 800;
private static final int MAX_PORT_WIDTH = 400;
private static final String WINDOW_TITLE = "Spaceships";
//
private Texture spaceshipTex;
private Texture explosionTex;
private ShaderProgram shaderProgram;
private int drawableWidth;
private int drawableHeight;
private long portAnimationStartTime = 0;
private double portMaxXAnimation = 0;
private double portMinXAnimation = 0;
private double portMaxYAnimation = 0;
private double portMinYAnimation = 0;
private final Toolkit TOOLKIT;
//
private static final float KEY_PRESS_TRANSLATE = 10.0f;
private final Object window;
private final int maxItems;
private final SpaceBase<Record<SpaceshipState>> sb;
private final AABB bounds;
private final int glxNode;
private MutableAABB port = MutableAABB.create(2);
private ProgramState shaderState;
private VAO vao;
private VBO vertices;
private VBO colors;
private PMVMatrix pmv = new PMVMatrix();
private final FPSAnimator animator;
private final Spaceships global;
private long lastQueryTime = 0;
private long lastDispTime = 0;
private final AtomicInteger indexGen = new AtomicInteger();
private final RecordArray<SpaceshipState> ships;
static {
GLProfile.initSingleton();
}
public GLPort(Toolkit toolkit, int maxItems, Spaceships global, AABB bounds, int glxNode) {
TOOLKIT = toolkit;
this.maxItems = maxItems;
this.global = global;
this.sb = global.getPlainSpaceBase();
this.bounds = bounds;
this.glxNode = glxNode;
this.ships = SpaceshipState.stateType.newArray(maxItems);
final GLProfile glp = GLProfile.get(GLProfile.GL3);
final GLCapabilitiesImmutable glcaps = (GLCapabilitiesImmutable) new GLCapabilities(glp);
final GLAutoDrawable drawable;
final GLCapabilities tGLCapabilities = new GLCapabilities(glp);
tGLCapabilities.setSampleBuffers(true);
tGLCapabilities.setNumSamples(1);
// tGLCapabilities.setAccumAlphaBits(16);
// tGLCapabilities.setAccumBlueBits(16);
// tGLCapabilities.setAccumGreenBits(16);
// tGLCapabilities.setAccumRedBits(16);
if (TOOLKIT == Toolkit.NEWT || TOOLKIT == Toolkit.NEWT_CANVAS) {
final GLWindow newt = GLWindow.create(glcaps);
final NewtListener listener = new NewtListener();
newt.addKeyListener(listener);
newt.addMouseListener(listener);
drawable = newt;
} else {
final GLCanvas glCanvas = new GLCanvas(glcaps);
final AwtListener listener = new AwtListener();
glCanvas.addKeyListener(listener);
glCanvas.addMouseListener(listener);
glCanvas.addMouseMotionListener(listener);
glCanvas.addMouseWheelListener(listener);
drawable = glCanvas;
}
animator = new FPSAnimator(drawable, 30);
if (TOOLKIT == Toolkit.NEWT) {
final GLWindow window = (GLWindow) drawable;
window.addWindowListener(new com.jogamp.newt.event.WindowAdapter() {
@Override
public void windowDestroyNotify(com.jogamp.newt.event.WindowEvent arg0) {
animator.stop();
System.exit(0);
}
});
window.setSize(WINDOW_WIDTH, WINDOW_HEIGHT);
window.setTitle(WINDOW_TITLE);
window.setVisible(true);
this.window = window;
} else {
final Component canvas;
if (TOOLKIT == Toolkit.NEWT_CANVAS)
canvas = new NewtCanvasAWT((GLWindow) drawable);
else
canvas = (GLCanvas) drawable;
final Frame window = new Frame();
window.addWindowListener(new java.awt.event.WindowAdapter() {
@Override
public void windowClosing(java.awt.event.WindowEvent windowevent) {
animator.stop();
window.remove(canvas);
window.dispose();
System.exit(0);
}
});
window.add(canvas);
window.pack();
canvas.requestFocusInWindow();
window.setSize(WINDOW_WIDTH, WINDOW_HEIGHT);
window.setTitle(WINDOW_TITLE);
window.setVisible(true);
this.window = window;
}
drawable.addGLEventListener(this);
animator.start();
}
private void setTitle(String title) {
if (TOOLKIT == Toolkit.NEWT)
((GLWindow) window).setTitle(title);
else
((Frame) window).setTitle(title);
}
@Override
public void init(GLAutoDrawable drawable) {
drawable.setGL(new DebugGL3(drawable.getGL().getGL3()));
final GL3 gl = drawable.getGL().getGL3();
try {
spaceshipTex = TextureIO.newTexture(TextureIO.newTextureData(GLProfile.get(GLProfile.GL3), ClassLoader.getSystemResourceAsStream("spaceship.png"), false, "png"));
explosionTex = TextureIO.newTexture(TextureIO.newTextureData(GLProfile.get(GLProfile.GL3), ClassLoader.getSystemResourceAsStream("explosion.png"), false, "png"));
} catch (IOException ex) {
throw new RuntimeException(ex);
}
drawableWidth = drawable.getSurfaceWidth();
drawableHeight = drawable.getSurfaceHeight();
port.min(X, -drawable.getSurfaceWidth() / 2);
port.max(X, drawable.getSurfaceWidth() / 2);
port.min(Y, -drawable.getSurfaceHeight() / 2);
port.max(Y, drawable.getSurfaceHeight() / 2);
//gl.glEnable(gl.GL_VERTEX_PROGRAM_POINT_SIZE);
gl.glViewport(0, 0, (int) (port.max(X) - port.min(X)), (int) (port.max(Y) - port.min(Y)));
gl.glClearColor(0, 0, 0, 1);
gl.glEnable(GL.GL_BLEND);
gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_ALPHA);
ShaderCode vertexShader = ShaderCode.create(gl, GL3.GL_VERTEX_SHADER, this.getClass(), "shader", null, "vertex", false);
ShaderCode geometryShader = ShaderCode.create(gl, GL3.GL_GEOMETRY_SHADER, this.getClass(), "shader", null, "geometry", false);
ShaderCode fragmentShader = ShaderCode.create(gl, GL3.GL_FRAGMENT_SHADER, this.getClass(), "shader", null, "fragment", false);
if (!vertexShader.compile(gl, System.err))
throw new GLException("Couldn't compile shader: " + vertexShader);
if (!geometryShader.compile(gl, System.err))
throw new GLException("Couldn't compile shader: " + geometryShader);
if (!fragmentShader.compile(gl, System.err))
throw new GLException("Couldn't compile shader: " + fragmentShader);
shaderProgram = new ShaderProgram();
shaderProgram.add(gl, vertexShader, System.err);
shaderProgram.add(gl, geometryShader, System.err);
shaderProgram.add(gl, fragmentShader, System.err);
if (!shaderProgram.link(gl, System.err))
throw new GLException("Couldn't link program: " + shaderProgram);
this.shaderState = new ProgramState(gl, shaderProgram);
shaderState.bind(gl);
pmv.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
pmv.glLoadIdentity();
this.vao = shaderState.createVAO(gl);
vao.bind(gl);
this.vertices = new VBO(gl, 2, GL3.GL_FLOAT, false, maxItems, GL3.GL_DYNAMIC_DRAW);
this.colors = new VBO(gl, 3, GL3.GL_FLOAT, false, maxItems, GL3.GL_DYNAMIC_DRAW);
vao.setVertex(gl, "in_Position", vertices);
vao.setVertex(gl, "in_Vertex", colors);
shaderState.unbind(gl);
}
private void portToMvMatrix(MutableAABB cp) {
pmv.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
pmv.glLoadIdentity();
pmv.glScalef((float) (2.0 / (cp.max(X) - cp.min(X))), (float) (2.0 / (cp.max(Y) - cp.min(Y))), 1.0f);
pmv.glTranslatef((float) (-(cp.max(X) + cp.min(X)) / 2.0), (float) (-(cp.max(Y) + cp.min(Y)) / 2.0), 0f);
}
@Override
public void dispose(GLAutoDrawable drawable) {
final GL3 gl = drawable.getGL().getGL3();
shaderState.bind(gl);
shaderState.destroy(gl);
vertices.destroy(gl);
}
@Override
public void display(GLAutoDrawable drawable) {
try {
final GL3 gl = drawable.getGL().getGL3();
shaderState.bind(gl);
vao.bind(gl);
int spaceshipLoc = gl.glGetUniformLocation(shaderProgram.program(), "spaceshipTex");
gl.glUniform1i(spaceshipLoc, 0);
gl.glActiveTexture(GL.GL_TEXTURE0);
gl.glBindTexture(GL.GL_TEXTURE_2D, spaceshipTex.getTextureObject(gl));
int explosionLoc = gl.glGetUniformLocation(shaderProgram.program(), "explosionTex");
gl.glUniform1i(explosionLoc, 1);
gl.glActiveTexture(GL.GL_TEXTURE0 + 1);
gl.glBindTexture(GL.GL_TEXTURE_2D, explosionTex.getTextureObject(gl));
vertices.clear();
colors.clear();
final FloatBuffer verticesb = (FloatBuffer) vertices.getBuffer();
final FloatBuffer colorsb = (FloatBuffer) colors.getBuffer();
long now = global.now();
long clock = System.currentTimeMillis();
fixPort(clock, true);
MutableAABB currentPort = getCurrentPort(clock);
portToMvMatrix(currentPort);
double margins = WIDTH_MARGINS;
final int n;
if (clock - lastQueryTime > SB_QUERY_RATE) {
n = query(now, SpatialQueries.contained(AABB.create(currentPort.min(X) - margins, currentPort.max(X) + margins, currentPort.min(Y) - margins, currentPort.max(Y) + margins)));
lastQueryTime = clock;
} else {
n = indexGen.get();
lastDispTime = clock;
}
int countInPort = 0;
for (Record<SpaceshipState> s : ships.slice(0, n)) {
long extrapolationTime = global.extrapolate ? Math.min(now, s.get($lastMoved) + MAX_EXTRAPOLATION_DURATION) : s.get($lastMoved);
Spaceship.getCurrentLocation(s, extrapolationTime, verticesb);
if (s.get($blowTime) > 0) // 0.01 - start blow animation, 1.0 - end of animation
colorsb.put(Math.min(1.0f, (now - s.get($blowTime)) / EXPLOSION_DURATION));
else
colorsb.put(0); // ship isn't blowing up
colorsb.put((float) Spaceship.getCurrentHeading(s, extrapolationTime));
// put the shotLength (0 for ship that's not firing)
colorsb.put(now - s.get($timeFired) < SHOOT_DURATION ? (float) s.get($shotLength) : 0f);
if (portContains(s.get($x), s.get($y)))
countInPort++;
}
setTitle((glxNode >= 0 ? "Node " + glxNode + ": " : "")
+ countInPort + " Spaceships "
+ (int) (port.max(X) - port.min(X)) + "x" + (int) (port.max(Y) - port.min(Y)));
vertices.flip();
colors.flip();
int numElems = verticesb.limit() / 2;
vertices.write(gl, 0, numElems);
colors.write(gl, 0, numElems);
shaderState.setUniform(gl, "in_Matrix", 4, 4, pmv.glGetMvMatrixf());
gl.glClear(GL3.GL_COLOR_BUFFER_BIT);
gl.glDrawArrays(GL3.GL_POINTS, 0, numElems);
vao.unbind(gl);
shaderState.unbind(gl);
} catch (Throwable t) {
System.err.println("XXXXXX");
t.printStackTrace();
throw t;
}
}
@Override
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
final GL2ES2 gl = drawable.getGL().getGL2ES2();
gl.glViewport(0, 0, width, height);
port.max(X, port.min(X) + (double) width / drawableWidth * (port.max(X) - port.min(X)));
port.max(Y, port.min(Y) + (double) height / drawableHeight * (port.max(Y) - port.min(Y)));
drawableHeight = height;
drawableWidth = width;
portToMvMatrix(port);
}
private int query(final long currentTime, SpatialQuery<? super Record<SpaceshipState>> query) {
final int lastCount = indexGen.get();
indexGen.set(0);
final long start = System.nanoTime();
sb.query(query, new SpatialVisitor<Record<SpaceshipState>>() {
@Override
public void visit(Record<SpaceshipState> s, SpatialToken st) {
if (s.get($lastMoved) == 0)
return;
final int index = indexGen.getAndIncrement();
Records.copy(s, ships.at(index));
}
@Override
public void done() {
}
});
final long elapsedMicroseconds = TimeUnit.MICROSECONDS.convert(System.nanoTime() - start, TimeUnit.NANOSECONDS);
// System.out.println("=== " + elapsedMicroseconds + " - " + DefaultFiberPool.getInstance().getQueuedSubmissionCount() + " " + DefaultFiberPool.getInstance().getQueuedTaskCount());
final int count = indexGen.get();
if (lastCount > count)
Records.clear(ships.slice(count, lastCount));
return count;
}
private boolean portContains(double x, double y) {
return x >= port.min(X) && x <= port.max(X)
&& y >= port.min(Y) && y <= port.max(Y);
}
private void movePort(double horizontal, double vertical) {
//pmv.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
final long ct = System.currentTimeMillis();
fixPort(ct, false);
// final double width = port.max(X) - port.min(X);
// final double height = port.max(Y) - port.min(Y);
double moveStepH = horizontal * KEY_PRESS_TRANSLATE;
if (port.min(X) + portMinXAnimation + moveStepH < bounds.min(X))
moveStepH = bounds.min(X) - port.min(X);
else if (port.max(X) + portMaxXAnimation + moveStepH > bounds.max(X))
moveStepH = bounds.max(X) - port.max(X);
portMinXAnimation += moveStepH;
portMaxXAnimation += moveStepH;
double moveStepV = vertical * KEY_PRESS_TRANSLATE;
if (port.min(Y) + portMinYAnimation + moveStepV < bounds.min(Y))
moveStepV = bounds.min(Y) - port.min(Y);
else if (port.max(Y) + portMaxYAnimation + moveStepV > bounds.max(Y))
moveStepV = bounds.max(Y) - port.max(Y);
portMinYAnimation += moveStepV;
portMaxYAnimation += moveStepV;
}
private void scalePort(double units) {
final long ct = System.currentTimeMillis();
fixPort(ct, false);
final double width = port.max(X) - port.min(X);
final double height = port.max(Y) - port.min(Y);
final double ratio = height / width;
final double widthToAdd = width * ZOOM_UNIT * units;
final double heightToAdd = width * ZOOM_UNIT * units * ratio;
if (units < 0) {
if ((width + 2 * widthToAdd + portMaxXAnimation - portMinXAnimation > MAX_PORT_WIDTH)
& (height + 2 * heightToAdd + portMaxYAnimation - portMinYAnimation > MAX_PORT_WIDTH * ratio)) {
portMaxXAnimation += widthToAdd;
portMinXAnimation -= widthToAdd;
portMaxYAnimation += heightToAdd;
portMinYAnimation -= heightToAdd;
}
} else { // zoomout
if ((bounds.min(X) < port.min(X) + portMinXAnimation - widthToAdd)
& (bounds.min(Y) < port.min(Y) + portMinYAnimation - heightToAdd)
& (bounds.max(X) > port.max(X) + portMaxXAnimation + widthToAdd)
& (bounds.max(Y) > port.max(Y) + portMaxYAnimation + heightToAdd)) {
portMaxXAnimation += widthToAdd;
portMinXAnimation -= widthToAdd;
portMaxYAnimation += heightToAdd;
portMinYAnimation -= heightToAdd;
}
}
}
private MutableAABB getCurrentPort(final long ct) {
if (portMaxXAnimation == 0 & portMaxYAnimation == 0)
return port;
MutableAABB currentPort = MutableAABB.create(2);
final double width = port.max(X) - port.min(X);
final double height = port.max(Y) - port.min(Y);
final double ratio = height / width;
double animation = Math.min(1.0, (double) (ct - portAnimationStartTime) / ANIMATION_DURATION);
currentPort.min(X, port.min(X) + animation * portMinXAnimation);
currentPort.min(Y, port.min(Y) + animation * portMinYAnimation);
currentPort.max(X, port.max(X) + animation * portMaxXAnimation);
currentPort.max(Y, port.max(Y) + animation * portMaxYAnimation);
return currentPort;
}
private void fixPort(final long ct, boolean onlyIfFinished) {
final double width = port.max(X) - port.min(X);
final double height = port.max(Y) - port.min(Y);
final double ratio = height / width;
double animation = Math.min(1.0, (double) (ct - portAnimationStartTime) / ANIMATION_DURATION);
if (onlyIfFinished & animation < 1.0)
return;
port.min(X, port.min(X) + animation * portMinXAnimation);
port.min(Y, port.min(Y) + animation * portMinYAnimation);
port.max(X, port.max(X) + animation * portMaxXAnimation);
port.max(Y, port.max(Y) + animation * portMaxYAnimation);
portMaxXAnimation -= animation * portMaxXAnimation;
portMinXAnimation -= animation * portMinXAnimation;
portMaxYAnimation -= animation * portMaxYAnimation;
portMinYAnimation -= animation * portMinYAnimation;
portAnimationStartTime = ct;
}
public void myKeyPressed(int keyCode) {
switch (keyCode) {
case com.jogamp.newt.event.KeyEvent.VK_UP:
movePort(0, 5);
break;
case com.jogamp.newt.event.KeyEvent.VK_DOWN:
movePort(0, -5);
break;
case com.jogamp.newt.event.KeyEvent.VK_LEFT:
movePort(-5, 0);
break;
case com.jogamp.newt.event.KeyEvent.VK_RIGHT:
movePort(5, 0);
break;
case com.jogamp.newt.event.KeyEvent.VK_EQUALS:
scalePort(-1); // reduce port
break;
case com.jogamp.newt.event.KeyEvent.VK_MINUS:
scalePort(+1); //extend port
break;
}
}
private class AwtListener implements java.awt.event.KeyListener, java.awt.event.MouseListener, java.awt.event.MouseMotionListener, java.awt.event.MouseWheelListener {
@Override
public void keyPressed(java.awt.event.KeyEvent e) {
int keyCode = e.getKeyCode();
myKeyPressed(keyCode);
}
@Override
public void mouseWheelMoved(java.awt.event.MouseWheelEvent e) {
final boolean idControlDown = e.isControlDown();
final boolean isShiftDown = e.isShiftDown();
final float wheelRotation = e.getWheelRotation();
if (idControlDown)
scalePort((int) Math.signum(wheelRotation));
else {
double units = -1 * wheelRotation;
movePort(isShiftDown ? units : 0, isShiftDown ? 0 : units);
}
}
@Override
public void keyTyped(java.awt.event.KeyEvent e) {
}
@Override
public void keyReleased(java.awt.event.KeyEvent e) {
}
@Override
public void mouseClicked(java.awt.event.MouseEvent e) {
}
@Override
public void mousePressed(java.awt.event.MouseEvent e) {
}
@Override
public void mouseReleased(java.awt.event.MouseEvent e) {
}
@Override
public void mouseEntered(java.awt.event.MouseEvent e) {
}
@Override
public void mouseExited(java.awt.event.MouseEvent e) {
}
@Override
public void mouseDragged(java.awt.event.MouseEvent e) {
}
@Override
public void mouseMoved(java.awt.event.MouseEvent e) {
}
}
private class NewtListener implements com.jogamp.newt.event.KeyListener, com.jogamp.newt.event.MouseListener {
@Override
public void keyPressed(com.jogamp.newt.event.KeyEvent e) {
int keyCode = e.getKeyCode();
myKeyPressed(keyCode);
}
@Override
public void mouseWheelMoved(com.jogamp.newt.event.MouseEvent e) {
final boolean idControlDown = e.isControlDown();
//final boolean isShiftDown = e.isShiftDown();
final float[] wheelRotation = e.getRotation();
final float scale = e.getRotationScale() * 0.3f;
if (idControlDown)
scalePort((int) Math.signum(wheelRotation[1] * scale));
else
movePort(-wheelRotation[0] * scale, wheelRotation[1] * scale);
}
@Override
public void keyReleased(com.jogamp.newt.event.KeyEvent e) {
}
@Override
public void mouseClicked(com.jogamp.newt.event.MouseEvent e) {
}
@Override
public void mouseEntered(com.jogamp.newt.event.MouseEvent e) {
}
@Override
public void mouseExited(com.jogamp.newt.event.MouseEvent e) {
}
@Override
public void mousePressed(com.jogamp.newt.event.MouseEvent e) {
}
@Override
public void mouseReleased(com.jogamp.newt.event.MouseEvent e) {
}
@Override
public void mouseMoved(com.jogamp.newt.event.MouseEvent e) {
}
@Override
public void mouseDragged(com.jogamp.newt.event.MouseEvent e) {
}
}
// private void print(FloatBuffer buffer) {
// int pos = buffer.position();
// System.err.print(buffer.remaining() + ": ");
// while (buffer.position() < buffer.limit())
// System.err.print(buffer.get() + ", ");
// System.err.println();
// buffer.position(pos);
// }
}