// Reset the polygon mode
gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL2.GL_FILL);
gl.glDepthMask(false);
gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1);
gl.glBindTexture(GL.GL_TEXTURE_2D, objectId);
// set up texture parameter
gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST);
gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST);
gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, GL.GL_REPEAT);
gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, GL.GL_REPEAT);