npc.setReflection(actor.getReflection());
npc.setChampion(((MonsterInstance) actor).getChampion());
npc.setCurrentHpMp(npc.getMaxHp(), npc.getMaxMp(), true);
npc.spawnMe(npc.getSpawnedLoc());
npc.getAI().notifyEvent(CtrlEvent.EVT_AGGRESSION, attacker, 100);
actor.doDie(actor);
actor.decayMe();
attacker.setTarget(npc);
attacker.sendPacket(new StatusUpdate(npc).addAttribute(StatusUpdateField.CUR_HP, StatusUpdateField.MAX_HP));
return;
}