/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai;
import lineage2.commons.util.Rnd;
import lineage2.gameserver.ai.DefaultAI;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.network.serverpackets.MagicSkillUse;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class NihilInvaderChest extends DefaultAI
{
/**
* Field _firstLevelItems.
*/
private static final int[] _firstLevelItems =
{
4039,
4040,
4041,
4042,
4043,
4044
};
/**
* Field _secondLevelItems.
*/
private static final int[] _secondLevelItems =
{
9628,
9629,
9630
};
/**
* Constructor for NihilInvaderChest.
* @param actor NpcInstance
*/
public NihilInvaderChest(NpcInstance actor)
{
super(actor);
actor.startImmobilized();
}
/**
* Method onEvtAttacked.
* @param attacker Creature
* @param damage int
*/
@Override
protected void onEvtAttacked(Creature attacker, int damage)
{
final NpcInstance actor = getActor();
if (actor.getNpcId() == 18820)
{
if (Rnd.chance(40))
{
actor.broadcastPacket(new MagicSkillUse(actor, actor, 2025, 1, 0, 10));
actor.dropItem(attacker.getPlayer(), _firstLevelItems[Rnd.get(0, _firstLevelItems.length - 1)], Rnd.get(10, 20));
actor.doDie(null);
}
}
else if (actor.getNpcId() == 18823)
{
if (Rnd.chance(40))
{
actor.broadcastPacket(new MagicSkillUse(actor, actor, 2025, 1, 0, 10));
actor.dropItem(attacker.getPlayer(), _secondLevelItems[Rnd.get(0, _secondLevelItems.length - 1)], Rnd.get(10, 20));
actor.doDie(null);
}
}
for (NpcInstance npc : actor.getReflection().getNpcs())
{
if (npc.getNpcId() == actor.getNpcId())
{
npc.deleteMe();
}
}
super.onEvtAttacked(attacker, damage);
}
/**
* Method onEvtAggression.
* @param target Creature
* @param aggro int
*/
@Override
protected void onEvtAggression(Creature target, int aggro)
{
// empty method
}
}