/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.hellbound;
import lineage2.commons.util.Rnd;
import lineage2.gameserver.ai.Fighter;
import lineage2.gameserver.instancemanager.HellboundManager;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.instances.NpcInstance;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class Chimera extends Fighter
{
/**
* Constructor for Chimera.
* @param actor NpcInstance
*/
public Chimera(NpcInstance actor)
{
super(actor);
}
/**
* Method onEvtSeeSpell.
* @param skill Skill
* @param caster Creature
*/
@Override
protected void onEvtSeeSpell(Skill skill, Creature caster)
{
if (skill.getId() != 2359)
{
return;
}
final NpcInstance actor = getActor();
if (!actor.isDead() && (actor.getCurrentHpPercents() > 10))
{
return;
}
switch (actor.getNpcId())
{
case 22353:
actor.dropItem(caster.getPlayer(), 9682, 1);
break;
case 22349:
case 22350:
case 22351:
case 22352:
if (Rnd.chance(70))
{
if (Rnd.chance(30))
{
actor.dropItem(caster.getPlayer(), 9681, 1);
}
else
{
actor.dropItem(caster.getPlayer(), 9680, 1);
}
}
break;
}
actor.doDie(null);
actor.endDecayTask();
}
/**
* Method onEvtAttacked.
* @param attacker Creature
* @param damage int
*/
@Override
protected void onEvtAttacked(Creature attacker, int damage)
{
if (HellboundManager.getHellboundLevel() < 7)
{
attacker.teleToLocation(-11272, 236464, -3248);
return;
}
super.onEvtAttacked(attacker, damage);
}
}