L2Character attack_target = getAttackTarget();
if(_skill.getSkillType() == SkillType.CRAFT || _skill.isToggle())
{
if(_skill.checkCondition(actor, attack_target, _forceUse, _dontMove, true))
{
actor.doCast(_skill, attack_target, _forceUse);
}
return;
}
if(attack_target == null || attack_target.isDead() != _skill.getCorpse() && !_skill.isNotTargetAoE())
{