if (_buff._force || (player.getFirstEffect(_buff._skill) == null))
{
buffer.setBusy(true);
buffer.setCurrentMp(buffer.getMaxMp());
buffer.setTarget(player);
buffer.doCast(_buff._skill);
buffer.setBusy(false);
}
else
{
_buff._skill.getEffects(player, player, false, false, false);