//So we update them recusively
RagdollUtils.setTransform(link.bone, position, tmpRot1, false, boneList);
}
}
}
vars.release();
}
protected void kinematicUpdate(float tpf) {
//the ragdoll does not have the controll, so the keyframed animation updates the physic position of the physic bonces
TempVars vars = TempVars.get();