+ (1 / patchScaleVariation);
Quad faceShape = new Quad((patchWidth * selectedSizeVariation),
patchHeight * selectedSizeVariation, false);
Geometry face1 = new Geometry("face1", faceShape);
face1.move(-(patchWidth * selectedSizeVariation) / 2, 0, 0);
grassPatch.attachChild(face1);
Geometry face2 = new Geometry("face2", faceShape);
face2.rotate(new Quaternion().fromAngleAxis(-FastMath.PI / 2,
new Vector3f(0, 1, 0)));
face2.move(0, 0, -(patchWidth * selectedSizeVariation) / 2);