i++;
newItem.percentAttackSpeedMod = st.columnInt(i);
i++;
newItem.flatDodgeMod = st.columnInt(i);
i++;
newItem.percentDodgeMod = st.columnInt(i);
i++;
newItem.flatCritChanceMod = st.columnInt(i);
i++;
newItem.percentCritChanceMod = st.columnInt(i);
i++;