newChamp.criticalChanceLevel = st.columnInt(i); i++;
newChamp.manaRegenBase = st.columnDouble(i); i++;
newChamp.manaRegenLevel = st.columnDouble(i); i++;
newChamp.healthRegenBase = st.columnDouble(i); i++;
newChamp.healthRegenLevel = st.columnDouble(i); i++;
newChamp.magicResistBase = st.columnInt(i); i++;
newChamp.magicResistLevel = st.columnDouble(i); i++;
newChamp.healthBase = st.columnInt(i); i++;
newChamp.healthLevel = st.columnDouble(i); i++;
newChamp.attackBase = st.columnDouble(i); i++;
newChamp.attackLevel = st.columnDouble(i); i++;