i++;
newItem.percentAttackDamageMod = st.columnInt(i);
i++;
newItem.flatAbilityPowerMod = st.columnInt(i);
i++;
newItem.percentAbilityPowerMod = st.columnInt(i);
i++;
newItem.flatMovementSpeedMod = st.columnInt(i);
i++;
newItem.percentMovementSpeedMod = st.columnInt(i);
i++;