Examples of closeMe()


Examples of lineage2.gameserver.model.instances.DoorInstance.closeMe()

        @Override
        public void sayYes()
        {
          if (door.isOpen())
          {
            door.closeMe(player, true);
          }
          else
          {
            door.openMe(player, true);
          }
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Examples of net.sf.l2j.gameserver.model.actor.instance.L2DoorInstance.closeMe()

        if (door != null)
        {
            if (open)
                door.openMe();
            else
                door.closeMe();
        }
  }

  // This method is used to begin removing all castle upgrades
  public void removeUpgrade()
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Examples of net.sf.l2j.gameserver.model.actor.instance.L2DoorInstance.closeMe()

                    door.setCurrentHp(door.getMaxHp() / 2);
          door.spawnMe(door.getX(), door.getY(),door.getZ());
          getDoors().set(i, door);
            }
            else if (door.getOpen() == 0)
                door.closeMe();
        }
    loadDoorUpgrade(); // Check for any upgrade the doors may have
    }

  // This method upgrade door
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Examples of net.sf.l2j.gameserver.model.actor.instance.L2DoorInstance.closeMe()

                if (isDoorWeak) door.setCurrentHp(door.getMaxHp() / 2);
          door.spawnMe(door.getX(), door.getY(),door.getZ());
          getDoors().set(i, door);
            }
            else if (door.getOpen() == 0)
                door.closeMe();
        }
    }

    /**
     * Open or Close Door
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Examples of net.sf.l2j.gameserver.model.actor.instance.L2DoorInstance.closeMe()

    for (int doorId : Config.TVT_EVENT_DOOR_IDS)
    {
      L2DoorInstance doorInstance = DoorTable.getInstance().getDoor(doorId);

      if (doorInstance != null)
        doorInstance.closeMe();
    }
  }

  /**
   * Open doors specified in configs
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Examples of net.sf.l2j.gameserver.model.actor.instance.L2DoorInstance.closeMe()

            L2DoorInstance door = (L2DoorInstance) activeChar.getTarget();
            Castle castle = CastleManager.getInstance().getCastleById(activeChar.getClan().getHasCastle());
            if (door == null || castle == null) return false;
            if (castle.checkIfInZone(door.getX(), door.getY(), door.getZ()))
          {
            door.closeMe();
          }

      }
      else if(command.startsWith("ride wyvern")&&target.equals("castle")){
        if(activeChar.getClan().getHasCastle()>0&&activeChar.isClanLeader()){
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