hasResist |= addResist(dialog, "Blunt", 100 - npc.calcStat(Stats.BLUNT_WPN_VULNERABILITY, null, null));
hasResist |= addResist(dialog, "Dagger", 100 - npc.calcStat(Stats.DAGGER_WPN_VULNERABILITY, null, null));
hasResist |= addResist(dialog, "Bow", 100 - npc.calcStat(Stats.BOW_WPN_VULNERABILITY, null, null));
hasResist |= addResist(dialog, "Crossbow", 100 - npc.calcStat(Stats.CROSSBOW_WPN_VULNERABILITY, null, null));
hasResist |= addResist(dialog, "Polearm", 100 - npc.calcStat(Stats.POLE_WPN_VULNERABILITY, null, null));
hasResist |= addResist(dialog, "Fist", 100 - npc.calcStat(Stats.FIST_WPN_VULNERABILITY, null, null));
if (!hasResist)
{
dialog.append("</table>No resists</body></html>");
}
else