//int cLev = activeChar.getLevel();
//hp += skill.getPower()/*+(Math.sqrt(cLev)*cLev)+cLev*/;
if (skill.getSkillType() == SkillType.HEAL_STATIC)
hp = skill.getPower();
else if (skill.getSkillType() != SkillType.HEAL_PERCENT)
hp *= target.calcStat(Stats.HEAL_EFFECTIVNESS, 100, null, null) / 100;
target.setCurrentHp(hp + target.getCurrentHp());
target.setLastHealAmount((int)hp);
StatusUpdate su = new StatusUpdate(target.getObjectId());
su.addAttribute(StatusUpdate.CUR_HP, (int)target.getCurrentHp());