GL11.glScalef(0.4F, var34, var34);
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
GL11.glBindTexture(3553, var112.minecraft.textureManager.load("/terrain.png"));
var112.block.renderPreview(var123);
} else {
var116.bindTexture(var112.minecraft.textureManager);
GL11.glScalef(1.0F, -1.0F, -1.0F);
GL11.glTranslatef(0.0F, 0.2F, 0.0F);
GL11.glRotatef(-120.0F, 0.0F, 0.0F, 1.0F);
GL11.glScalef(1.0F, 1.0F, 1.0F);
var34 = 0.0625F;