if (item.hasEffect())
{
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glDepthFunc(GL11.GL_GREATER);
GL11.glDepthMask(false);
renderEngine.bindTexture("%blur%/misc/glint.png");
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_DST_COLOR, GL11.GL_DST_COLOR);
GL11.glColor4f(0.5F, 0.25F, 0.8F, 1.0F);
GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE);
float f = 0.00390625F;