renderEntity(gui, dummyEntity, entity_x, entity_y, entity_scale, dummyEntity.ticksExisted * 2);
renderItem(gui, stack_x, stack_y, shedStack);
TextureManager render = Minecraft.getMinecraft().renderEngine;
render.bindTexture(sheddingOverlay);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glColor4f(1F, 1F, 1F, 1F);
((GuiScreen) gui).drawTexturedModalRect(gui.getLeft(), gui.getTop(), 0, 0, gui.getWidth(), gui.getHeight());