Examples of autoSetThresh()


Examples of megamek.common.Aero.autoSetThresh()

        a.autoSetFatalThresh();

        a.autoSetInternal();
        a.autoSetSI();
        // This is not working right for arrays for some reason
        a.autoSetThresh();

        loadEquipment(a, "Nose", Aero.LOC_NOSE);
        loadEquipment(a, "Right Wing", Aero.LOC_RWING);
        loadEquipment(a, "Left Wing", Aero.LOC_LWING);
        loadEquipment(a, "Aft", Aero.LOC_AFT);
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Examples of megamek.common.ConvFighter.autoSetThresh()

        a.initializeArmor(armor[BLKAeroFile.AFT], Aero.LOC_AFT);

        a.autoSetInternal();
        a.autoSetSI();
        // This is not working right for arrays for some reason
        a.autoSetThresh();

        loadEquipment(a, "Nose", Aero.LOC_NOSE);
        loadEquipment(a, "Right Wing", Aero.LOC_RWING);
        loadEquipment(a, "Left Wing", Aero.LOC_LWING);
        loadEquipment(a, "Aft", Aero.LOC_AFT);
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Examples of megamek.common.Dropship.autoSetThresh()

        a.initializeArmor(armor[BLKAeroFile.LW], Aero.LOC_LWING);
        a.initializeArmor(armor[BLKAeroFile.AFT], Aero.LOC_AFT);

        a.autoSetInternal();
        // This is not working right for arrays for some reason
        a.autoSetThresh();

        loadEquipment(a, "Nose", Aero.LOC_NOSE);
        loadEquipment(a, "Right Side", Aero.LOC_RWING);
        loadEquipment(a, "Left Side", Aero.LOC_LWING);
        loadEquipment(a, "Aft", Aero.LOC_AFT);
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Examples of megamek.common.Jumpship.autoSetThresh()

        a.initializeArmor(armor[BLKJumpshipFile.ALS], Jumpship.LOC_ALS);
        a.initializeArmor(armor[BLKJumpshipFile.ARS], Jumpship.LOC_ARS);
        a.initializeArmor(armor[BLKJumpshipFile.AFT], Jumpship.LOC_AFT);

        a.autoSetInternal();
        a.autoSetThresh();
        a.initializeKFIntegrity();
        a.initializeSailIntegrity();

        loadEquipment(a, "Nose", Jumpship.LOC_NOSE);
        loadEquipment(a, "Front Right Side", Jumpship.LOC_FRS);
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Examples of megamek.common.SmallCraft.autoSetThresh()

        a.initializeArmor(armor[BLKAeroFile.LW], Aero.LOC_LWING);
        a.initializeArmor(armor[BLKAeroFile.AFT], Aero.LOC_AFT);

        a.autoSetInternal();
        // This is not working right for arrays for some reason
        a.autoSetThresh();

        loadEquipment(a, "Nose", Aero.LOC_NOSE);
        loadEquipment(a, "Right Side", Aero.LOC_RWING);
        loadEquipment(a, "Left Side", Aero.LOC_LWING);
        loadEquipment(a, "Aft", Aero.LOC_AFT);
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Examples of megamek.common.SpaceStation.autoSetThresh()

        a.initializeArmor(armor[BLKJumpshipFile.ALS], Jumpship.LOC_ALS);
        a.initializeArmor(armor[BLKJumpshipFile.ARS], Jumpship.LOC_ARS);
        a.initializeArmor(armor[BLKJumpshipFile.AFT], Jumpship.LOC_AFT);

        a.autoSetInternal();
        a.autoSetThresh();
        a.initializeKFIntegrity();
        a.initializeSailIntegrity();

        loadEquipment(a, "Nose", Jumpship.LOC_NOSE);
        loadEquipment(a, "Front Right Side", Jumpship.LOC_FRS);
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Examples of megamek.common.Warship.autoSetThresh()

        a.initializeArmor(armor[BLKWarshipFile.AFT], Warship.LOC_AFT);
        a.initializeArmor(0, Warship.LOC_LBS);
        a.initializeArmor(0, Warship.LOC_RBS);

        a.autoSetInternal();
        a.autoSetThresh();
        a.initializeKFIntegrity();
        a.initializeSailIntegrity();

        loadEquipment(a, "Nose", Warship.LOC_NOSE);
        loadEquipment(a, "Front Right Side", Warship.LOC_FRS);
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