a.initializeArmor(armor[BLKJumpshipFile.ALS], Jumpship.LOC_ALS);
a.initializeArmor(armor[BLKJumpshipFile.ARS], Jumpship.LOC_ARS);
a.initializeArmor(armor[BLKJumpshipFile.AFT], Jumpship.LOC_AFT);
a.autoSetInternal();
a.autoSetThresh();
a.initializeKFIntegrity();
a.initializeSailIntegrity();
loadEquipment(a, "Nose", Jumpship.LOC_NOSE);
loadEquipment(a, "Front Right Side", Jumpship.LOC_FRS);