actor.altOnMagicUseTimer(actor, getSkill(4691, 4));
_hpStage = 4;
}
else if ((chp < 10) && (_hpStage == 4))
{
actor.altOnMagicUseTimer(actor, getSkill(4691, 5));
_hpStage = 5;
}
if ((getAliveMinionsCount() < 100) && Rnd.chance(5))
{
final NpcInstance minion = Functions.spawn(Location.findPointToStay(actor.getLoc(), 400, 700, actor.getGeoIndex()), 29029);