/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.dragonvalley;
import lineage2.commons.util.Rnd;
import lineage2.gameserver.ai.CtrlIntention;
import lineage2.gameserver.ai.Fighter;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.tables.SkillTable;
import lineage2.gameserver.utils.Location;
import org.apache.commons.lang3.ArrayUtils;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class Patrollers extends Fighter
{
/**
* Field _points.
*/
protected Location[] _points;
/**
* Field _teleporters.
*/
private final int[] _teleporters =
{
22857,
22833,
22834
};
/**
* Field _lastPoint.
*/
private int _lastPoint = 0;
/**
* Field _firstThought.
*/
private boolean _firstThought = true;
/**
* Constructor for Patrollers.
* @param actor NpcInstance
*/
public Patrollers(NpcInstance actor)
{
super(actor);
MAX_PURSUE_RANGE = Integer.MAX_VALUE - 10;
}
/**
* Method isGlobalAI.
* @return boolean
*/
@Override
public boolean isGlobalAI()
{
return true;
}
/**
* Method checkAggression.
* @param target Creature
* @return boolean
*/
@Override
public boolean checkAggression(Creature target)
{
final NpcInstance actor = getActor();
if (target.isPlayable() && !target.isDead() && !target.isInvisible())
{
actor.getAggroList().addDamageHate(target, 0, 1);
setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
}
return true;
}
/**
* Method thinkActive.
* @return boolean
*/
@Override
protected boolean thinkActive()
{
if (super.thinkActive())
{
return true;
}
if (!getActor().isMoving)
{
startMoveTask();
}
return true;
}
/**
* Method onEvtArrived.
*/
@Override
protected void onEvtArrived()
{
startMoveTask();
super.onEvtArrived();
}
/**
* Method startMoveTask.
*/
private void startMoveTask()
{
final NpcInstance npc = getActor();
if (_firstThought)
{
_lastPoint = getIndex(Location.findNearest(npc, _points));
_firstThought = false;
}
else
{
_lastPoint++;
}
if (_lastPoint >= _points.length)
{
_lastPoint = 0;
if (ArrayUtils.contains(_teleporters, npc.getNpcId()))
{
npc.teleToLocation(_points[_lastPoint]);
}
}
npc.setRunning();
if (Rnd.chance(30))
{
npc.altOnMagicUseTimer(npc, SkillTable.getInstance().getInfo(6757, 1));
}
try
{
addTaskMove(Location.findPointToStay(_points[_lastPoint], 250, npc.getGeoIndex()), true);
}
catch (ArrayIndexOutOfBoundsException e)
{
// empty catch clause
}
doTask();
}
/**
* Method getIndex.
* @param loc Location
* @return int
*/
private int getIndex(Location loc)
{
for (int i = 0; i < _points.length; i++)
{
if (_points[i].equals(loc))
{
return i;
}
}
return 0;
}
/**
* Method randomWalk.
* @return boolean
*/
@Override
protected boolean randomWalk()
{
return false;
}
/**
* Method maybeMoveToHome.
* @return boolean
*/
@Override
protected boolean maybeMoveToHome()
{
return false;
}
/**
* Method teleportHome.
*/
@Override
protected void teleportHome()
{
// empty method
}
/**
* Method returnHome.
* @param clearAggro boolean
* @param teleport boolean
*/
@Override
protected void returnHome(boolean clearAggro, boolean teleport)
{
super.returnHome(clearAggro, teleport);
clearTasks();
_firstThought = true;
startMoveTask();
}
}