Examples of PlayerAuthRequest


Examples of com.l2jfrozen.gameserver.network.gameserverpackets.PlayerAuthRequest

    synchronized (_waitingClients)
    {
      _waitingClients.add(wc);
    }

    PlayerAuthRequest par = new PlayerAuthRequest(acc, key);

    try
    {
      sendPacket(par);
    }
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Examples of com.l2jfrozen.loginserver.network.gameserverpackets.PlayerAuthRequest

  private void onReceivePlayerAuthRequest(byte[] data) throws IOException
  {
    if(isAuthed())
    {
      PlayerAuthRequest par = new PlayerAuthRequest(data);
      PlayerAuthResponse authResponse;

      if(Config.DEBUG)
      {
        _log.info("auth request received for Player " + par.getAccount());
      }

      SessionKey key = LoginController.getInstance().getKeyForAccount(par.getAccount());

      if(key != null && key.equals(par.getKey()))
      {
        if(Config.DEBUG)
        {
          _log.info("auth request: OK");
        }

        LoginController.getInstance().removeAuthedLoginClient(par.getAccount());
        authResponse = new PlayerAuthResponse(par.getAccount(), true);
      }
      else
      {
        if(Config.DEBUG)
        {
          _log.info("auth request: NO");
          _log.info("session key from self: " + key);
          _log.info("session key sent: " + par.getKey());
        }
        authResponse = new PlayerAuthResponse(par.getAccount(), false);
      }
      sendPacket(authResponse);

      par = null;
      authResponse = null;
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Examples of l2p.gameserver.loginservercon.gspackets.PlayerAuthRequest

      {
        sameClient.sendPacket(new LoginFail(LoginFail.ACOUNT_ALREADY_IN_USE));
        ThreadPoolManager.getInstance().scheduleGeneral(new KickWaitingClientTask(sameClient), 1000);
      }
      waitingClients.put(client.getLoginName(), client);
      sendPacket(new PlayerAuthRequest(client));
    }
    if(Config.DEBUG_GS_LS)
    {
      log.info("GameServer: Adding client to waiting list: " + client.getLoginName());
    }
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Examples of l2p.loginserver.gameservercon.gspackets.PlayerAuthRequest

          break;
        case 0x04:
          packet = new ChangeAccessLevel(data, gameserver);
          break;
        case 0x05:
          packet = new PlayerAuthRequest(data, gameserver);
          break;
        case 0x06:
          packet = new ServerStatus(data, gameserver);
          break;
        case 0x07:
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Examples of lineage2.gameserver.network.loginservercon.gspackets.PlayerAuthRequest

      GameClient oldClient = LoginServerCommunication.getInstance().addWaitingClient(client);
      if (oldClient != null)
      {
        oldClient.close(ServerClose.STATIC);
      }
      LoginServerCommunication.getInstance().sendPacket(new PlayerAuthRequest(client));
    }
  }
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Examples of lineage2.loginserver.gameservercon.gspackets.PlayerAuthRequest

      {
        case 0x01:
          packet = new OnlineStatus();
          break;
        case 0x02:
          packet = new PlayerAuthRequest();
          break;
        case 0x03:
          packet = new PlayerInGame();
          break;
        case 0x04:
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Examples of net.sf.l2j.gameserver.gameserverpackets.PlayerAuthRequest

    WaitingClient wc = new WaitingClient(acc, client, key);
    synchronized(_waitingClients)
    {
      _waitingClients.add(wc);
    }
    PlayerAuthRequest par = new PlayerAuthRequest(acc,key);
    try
    {
      sendPacket(par);
    }
    catch (IOException e)
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Examples of net.sf.l2j.loginserver.gameserverpackets.PlayerAuthRequest

  private void onReceivePlayerAuthRequest(byte[] data) throws IOException
  {
    if (isAuthed())
    {
      PlayerAuthRequest par = new PlayerAuthRequest(data);
      PlayerAuthResponse authResponse;
      if (Config.DEBUG)
      {
        _log.info("auth request received for Player "+par.getAccount());
      }
      SessionKey key = LoginController.getInstance().getKeyForAccount(par.getAccount());
      if (key != null && key.equals(par.getKey()))
      {
        if (Config.DEBUG)
        {
          _log.info("auth request: OK");
        }
        LoginController.getInstance().removeAuthedLoginClient(par.getAccount());
        authResponse = new PlayerAuthResponse(par.getAccount(), true);
      }
      else
      {
        if (Config.DEBUG)
        {
          _log.info("auth request: NO");
          _log.info("session key from self: "+key);
          _log.info("session key sent: "+par.getKey());
        }
        authResponse = new PlayerAuthResponse(par.getAccount(), false);
      }
      sendPacket(authResponse);
    }
    else
    {
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